Learning Skills

Here at Throne of Thorns we allow players the opportunity to learn new skills in character, we feel this will help characters grow over time. As many places already allow you to level stats so far this is a unique feature to Throne of Thorns.

In order to learn a new skill successfully you must have an Intelligence of 7 or above, however you can earn intelligence stat points from attempting to learn new skills. You are limited to learning one new skill every month and each skill will take three lessons, maesters are not created over night after all.

In order to learn a new skill you must first have a willing tutor who already has the skill you wish to learn, the tutor you have must be a played character as skills will be learned in character only. There may be limited opportunities where an NPC will be available to teach skills, these NPCs will be played by Admins or Moderators and the opportunity will be advertised in the form of a notice in the main group. They will only be able to teach one player at a time so it will be a first come, first serve situation.

Certain Smallfolk skills it would be unlikely for a Noble to learn, just as some Noble skills would be unlikely for a Smallfolk to learn.

For this example we will have a Fisherman teaching his son how to fish. First the son would post asking to be taught the skill, you may use Charisma rolls to convince the player to teach you their skill but in this example we shall skip this step.

These are their stats

Fisherman:

Strength: 6nets1.jpg
Constitution: 6
Intelligence: 7
Charisma: 6

Skills: Fishing, Worthy Teacher
Merit: None
Flaws: Poor Speech

Son:

Strength: 6
Constitution: 6
Intelligence: 7
Charisma: 6

Skills: Quick Learner
Merits: Good Listener
Flaws: Bores Easily

We will move onto the Fisherman beginning to teach their son how to fish and so the Fisherman would post with the beginnings of the lesson.

Fisherman smiles to his son as he takes hold of his rod “First we need to bait the hook, you take your worm and hook it like so.” He would then reach into his pail to pluck out a wriggling worm to attach to his hook. “Next you have to cast your rod.” He would cast his line before looking back to his boy to see if he was following.

The Fisherman would then roll one D100

D100: 28

Since the Fisherman is the tutor he must use BOTH Intelligence and Charisma in order to teach his skill. So he would add both stats to his roll, his Intelligence is 7 and his Charisma is 6 this gives him a total of 13 to his roll

28 + 13 = 41

He can now look at what relevant Skills and Merits he has to aid in his teaching, in this instance the relevant skill is Worthy Teacher and he has no relevant merits. For each relevant skill or merit he can add 5 points to his roll, he only has the one relevant skill so may only add 5 to his roll

41 + 5 = 46

Next he would look at any relevant Flaws he has, in this instance he has the flaw of Poor Speech. For each flaw he must minus 5 points from his roll total, since he only has the one flaw he only has to minus 5 points

45 – 5 = 41

This then leaves us with his total and so the son must now roll one D100 to find out if he is successful in learning this lesson.

D100: 38

Since the son is the student the only stat taken into account is that of Intelligence and so he would add his Intelligence to his dice roll

38 + 7 = 45

He can now look at what relevant Skills and Merits he has to aid in learning this new skill, in this instance the relevant skill is Quick Learner and Good Listener as a merit. For each relevant skill or merit he can add 5 points to his roll, he only has two relevant skills and merits so may add a total of 10 to his roll

45 + 10 = 55

Next he would look at any relevant Flaws he has, in this instance he has the flaw of Bores Easily. For each flaw he must minus 5 points from his roll total, since he only has the one flaw he only has to minus 5 points

55 – 5 = 50

Now we have both totals we can compare both dice rolls to see if the student learned this lesson successfully, is order to successfully learn the lesson the student’s roll must be within 10 points of the tutor’s roll.

Fisherman: 41
Son: 50

The son’s roll is within 30 points of the Fisherman’s own roll this means that this lesson was successfully learned and so the son may post accordingly

Son watches his father with the worm and follows the instruction, then watching the man cast the line he would then mimic the action to cast his own. Beaming a smile at being able to do it first time.

Each skill must be separated into THREE lessons and the student must succeed in all three to then learn the skill, each of the RPs containing a lesson must be posted to the Skill Learning forum. You may only successfully learn one lesson every three days, to allow your character to practice the lesson they have learned.

If you have any questions please contact an Admin for more information.

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